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Yo, This is the homepage of Mike Ramsey.

The GLR Cognitive Engine
The GLR Cognitive Engine is a cognitively inspired AI engine that is demonstrated within a game called MOTE:Express. GLR is a small step towards understanding how the mind may work through an AI's ability to build a depiction of it's environment, construction of ontological categories, generalizations, memory and an attentive mechanism.
One of the fundamental desires of GLR is that it exhibits the ability to learn, retain and apply learned knowledge to similar situations in the future. GLR is discussed both in theory and as an implemented product in an upcoming book entitled, "A Practical Cognitive Engine for AI."



A Unified Spatial Representation for Navigation Systems
The purpose of this paper is to outline the core components of a practical navigation system which uses a novel technique for spatial representation in a commercial entertainment product. This paper is based upon the navigation system developed for The World of Zoo (WOZ) by Blue Fang Games, LLC and published by THQ. WOZ placed the following requirement on our in game agents (which are animals, such as tigers and penguins): depending on the animals species they were required to locomote across land, water, exhibit the ability to climb and eventually to fly all in a seamless manner.
animal

  • Unified Spatial Representation and Pathfinding Paper - Proceedings of the Fifth Artificial Intelligence for Interactive Digital Entertainment Conference 2009 Stanford University


  • A Multi-Platform Threading Engine - Win32 and XBox360
    This is version 0.1 of the GLR Threading Engine, it has some improvements over the version included in the Game Gems 7 book. If you want a detailed explanation please see that book, and then shoot me an email if you still have questions. So, use it, enhance it and if you have any feedback please let me know. There is also a demo framework that shows you how to integrate it into your codebase, but that's included on the Game Gems 7 cd; however, it's not that hard to figure out.

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