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Who are you?

Recently, I've been AI and game architect - I've focused on engineering gameplay systems through the novel application of AI techniques. I'm a big proponent of physically credible character AI - which means I spend a lot of time reading about and developing A-Life systems, understanding various cognitive models, researching spatial theories of behavioral occurrence, and the general decision making processes of humans.

One of my recent responsibilities was the design and development of a locomotion architecture which included the behavioral, physics and navigation systems. When you develop and implement a locomotion architecture, you not only need an in-depth knowledge of the environment, but you also need to determine how to handle collisions (as well as when not to), and an understanding of the general principles of egocentric motion; which itself requires in-depth information about the various domains (physics, animation and AI) to implement correctly.